(Written September 27, 2009)
First off, I just want to point out that there are a number of great books and resources out there covering time management, including specific ideas on how to organize your day. A quick
Google search will pull up a plethora of sources. As a result, I'm not going to go over that today. We're going to look at things from a different angle.
For many webcomic creators, the keys to time management are...
...Knowing Your Limitations
...Being Flexible
...Learning to Say 'NO'
...Consequences and Responsibilities
Knowing Your Limitations
Abilities
Your abilities are what you can do and how well you can do it. This is
not about who's better, but accepting the fact that while you may want to do something as well as a person who's been working at it longer, you're not there yet. If you've never drawn before, it's unrealistic to believe you'll suddenly become the next Michelangelo. And, these unrealistic expectations can lead to feelings of stress, anxiety, and inadequacy. You don't need that! You don't deserve that! So, don't do it to yourself!
Let's get one thing straight... accepting your abilities
does not mean settling for less! It
does not mean you're a looser or doomed to failure! What it
does mean is that you acknowledge you are not yet where you want to be, but you may be there one day with practice. Practice means
actual practice in a wide variety of subjects. Draw every day, but do not feel you must show everything you draw each day. Save some images for yourself and yourself alone. These are the ones where you experiment and stretch your boundaries, the ones where you do nothing but draw tree bark or fingernails for a half hour. Read books on anatomy and art (
The New Drawing on the Right Side of the Brain and
Art & Fear are good starters). Want to write believable characters? Then take the time to observe humanity. Go to the mall and watch teens mill about in groups or how moms interact with their children. Listen, you want to get good? Then do separate, close studies that are not your comic as often as possible. Yes, this will take time. Yes, this is the long route. Yes, it sucks. But, if you do this...
you will get good. Each artist worth a damn has - in one form or another - paid their dues and done their time. Why should you be any different?
While it's great to have big goals, making a number of short-term, smaller goals will help you reach your long-term one. This makes that big goal at the end much more attainable and less stress-inducing. For instance, the
A Political Spell trade by itself was a big goal. The single issues were shorter goals that made the full trade seem more attainable. Twenty-four pages at a time seemed much more manageable than looking at all 216 at once. The truth is, the more frustrated you are, the harder it is to be creative. Which means... more time and enjoyment lost.
Health
Like it or not, illness and injury will occur and can slow you down.
Do not stress over it. Stressing over a lack of speed due to an illness or injury can make that condition worse. So accept it, get well, and move on.
Here's a bit of preventative medicine –
listen to your body. If a part of your body is giving you pain signals, switch to something else for a while. You know your body better than anyone else. As a result, you know when something is a little off. Getting a tight, sharp twinge in-between your shoulders? You're too tense. Sit back, roll your shoulders a bit, and slowly rotate your neck. Feeling a warm, liquid feeling in your wrist? Stop for a moment and give your wrist some rest. As an artist, your body is your most valuable tool. Take care of it. You only get one.
Take a break! Not just for your body, but also your mind. Being creative is a mental activity. If you're feeling tired and drained, you won't be as creative. So, get something to drink. Take the dog for a walk. Play a quick game. Just make sure it's not something that will distract you for hours at a time.
Breaks are especially important for anyone working with traditional mediums that have a strong smell. While most of these mediums are labeled non-toxic to eat, some of the fumes can cause headaches and nausea if breathed for too long at once.
Make your workspace comfortable. If you feel comfortable sitting at your desk, you're more likely to want to
keep sitting at your desk and being productive. Uncomfortable people tend to loose focus easily. If you find yourself spinning around in your chair while saying 'wheee' then chances are good you're not getting much work done.
Being Flexible
Shit Happens. Deal.
People get sick. Servers crash. Relatives drop by unannounced. Your house catches on fire.
Shit happens! It's not the end of the world. Don't treat it as such. We're trying to control stress, remember?
Repeat after me... this stuff is out of my control! And, since you can't control it, chances are very good you couldn't have prevented it. Stress about what you can prevent and control. Roll with the rest.
I see webcomic creators giving each other crap over this one often. Why? Beats me. The truth is... it's okay to take a day off. It's okay to be a little late. Businesses that pay often offer 'mental health days'. Pro comic creators take days off. You're permitted them too. If you need a day off, don't be a drama llama. Just announce you need time to work and take it.
Handle yourself with dignity, and others eventually will too.
If something has come up, always be sure to keep your readership informed. Your duty as a comic creator is to give them the best comic you can. You're invested in your comic, but they also want to know that you're invested in them. This is common courtesy. They'll know you haven't forgotten them and they'll appreciate it.
Hiatuses Do Not Always Equal 'Dead Comic Walking'.
If you go on long enough, it's bound to happen. You'll reach a point where life, health, or other obligations compete with your comic and you find yourself facing... the hiatus! This isn't the end of the world. Trust me. This year alone Matt and I have had to take a few different hiatuses due to various problems. Yet, the comic is still going strong and growing each month. How...? Simple.
As was said earlier, always keep your readers informed. Tell them
why you are going on a break and
be truthful! Reasons such as health, finances, school, conventions and family are acceptable. Wanting to play
World of Warcraft for five weeks straight instead of drawing is not. Lay out your options and let them see that yes, you have thought this through.
Tell them when you're coming back and stick with it! Don't say, 'I'll be back in a week' and show up again three weeks later. People don't appreciate being lied to.
People also do not like being jerked around. If you need to take a break, then do the responsible thing and take a break. Do not play the, 'I really do mean to update... oops, missed two updates in a row it will be better next week... oops, silly me, missed this week too' game. Either take a break to recover... or update on time. No waffling.
Realize that you will loose some readers and accept that. Yes, there will be some drop in numbers. But, if you keep people informed and come back when you say you will, most people will return. And, you can always reach out to new readers by advertising soon after coming off a hiatus.
As an example, here are our numbers from the last hiatus we took (late June though August 3rd) due to the server hack and my wrist issues...
Pre-hiatus = Around 2,500 unique IPs
On hiatus = Around 1,000
Post-hiatus (a week or so later) = Around 2,000
Currently (nearly two months later) = Around 4,000
You can survive it. Just be responsible.
Schedule Changes Happen. Roll With It.
If you're finding yourself unable to maintain your current schedule – due to health, sanity, lack of interest, or other obligations (needing to make money being one of them) - you
can change your schedule. Like with the hiatus, inform your readers of the change and explain the reason why you're doing the change. A few might grumble, but most will be very understanding. Readers know happy, healthy artists produce better comics and tend to update on time. Just be truthful.
Learning to Say 'NO'
'No' is a Beautiful Word
'No' may just be one of the greatest words in the English language. If you use it, and use it properly, it can save you a lot of unnecessary stress and extra work... all while keeping your image as an approachable individual.
You
can decline an offer without sounding rude. Just saying something simple such as - 'Sorry, no thank you. I'm afraid I'm a little short on time at the moment, maybe later.' - usually works.
This next one is seen a lot in art communities and can quickly be a deadly trap for your time and reputation... artist taking on too many commissions and not finishing them on time, some even leaving their customers waiting for
years! While it may be tempting to pick up a few more commissions, guest art requests, or activities to boost your image in the community, if these projects are going to cause you unhappiness, stress, or to fall behind schedule, then maybe now is not the time. Especially when money is involved. Dropping behind a bit because of forces outside of your control is often accepted. Dropping behind because you took on too much at once can leave people annoyed with you and unwilling to trust your abilities.
Consequences and Responsibilities
You're an Adult - Be Responsible
In the end remember,
everything you do has a cost. You made the decision. So,
you and you alone are responsible for that cost. Not another comic creator. If your schedule, abilities, behavior, or subject matter turns people away, do not look for someone to lay the blame on. Place the blame exactly where it belongs... at your own feet. It may sound harsh, but the sooner you accept responsibility for your work and actions, the sooner you can address what might be causing people to turn away. We can not change other people, we can only change ourselves and our actions. So, why spend time looking for someone to blame? Time spent blaming others is time that could be spent on your work.
If you're not seeing the results you want, evaluate what you're doing and make a change. Sticking to a method that isn't working out for you just wastes time. So, why do it?
Not everyone is going to agree with you. Some will even belittle you and your methods. Just remember, if what you're doing is helping you keep your sanity and produce your comic, then that's what matters.
This isn't about egos, it's about managing your time. Keep that in mind, and you'll spend less time worrying about others, and more time caring for your comic, your readers, and... yourself.
In the end, the whole point of time management is to allow you to do what you need to in a way that leaves you feeling confident, empowered, and free to enjoy life. We're creative people, we need time to explore the world in order to get the ideas flowing. We need to interact with others, loosen up, and have fun without feeling guilty. This is your life. Start living it.
"You must have been warned against letting the golden hours slip by; but some of them are golden only because we let them slip by."
-- James Matthew Barrie