
Okay, on to the clean sketches tomorrow after the first Iron Artist image. Thanks guys!
"A lot of people overwrite comics - usually people who think that making a graphic novel is just putting somebody who can write words together with someone who can draw pictures. Comics aren't illustrated texts - they flow, they have pacing, currents and hidden depths."
-- Nick Abadzis
3 comments:
If you enjoy doing the 2-page spreads, and have time, I see no reason not to do them. Never know when you might get the opportunity to go back into print some day. :-)
From your pain description (now that you've reminded me) it sounds like you believe (and I tend to agree) that it's likely caused by bending over a drawing table that has no height adjustment left. Time to send Matt to the home improvement store! :-) Depending on how high you need to raise it, a supply of bricks, pieces of 4x4 or even the 8" cube concrete blocks to place under the table legs should easily solve that problem. (Might want to wrap a piece of thick, scrap carpet or something around the new supports though. Could save some new pains from stubbing toes on unpadded bricks. ;-))
This may be an utterly stupid question, but: how do you define a rough sketch? Your "rough" sketches look quite neat to me!
@Iron Ed: I can usually sketch them up fairly quickly. I just have to be careful to make sure they can be read as two separate pages. :D
They have desks now that rise to a level where you can stand at the desk. My glass top desk can't, but I've an old wooden art desk which has a large crack in one leg. Once we figure out the moving situation I'll see about rebuilding the legs on that one so it can be a standing desk. I can use the easel now, but it's a little shaky - that area of the room has a slight slant to the floor.
A lot of the time now I work in an old chair where I can lean back and raise my legs up, resting the drawing board on my knees. It stops me scrunching my mid-drift. Though for delicate work like inking, I need to move to the desk.
@Ulla: Thanks. I call the first pass at sketching a rough. I'm working quickly to get the idea down. The clean is where I go back and try to fix any anatomy problems, add detail, and smooth out the lines.
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